

I thoroughly enjoyed the darker tone of Resident Evil 4 which gives it a horror vibe similar to the first two games in the series (two of the best entries!). When you combine dark environments that make it hard to know where enemies are, plus loud audio cues indicating fearsome foes are very close, it's the perfect recipe for heart-pounding moments. Most of the stronger enemies make noises before you see them as well, like hearing the chainsaw motor rumbling, the deep grunts of the El Gigante, or the blade sharpening of the Garrador. It's sometimes not clear exactly where the enemies are, too-are they in the house, on the rooftop, or in the nearby dark forest?-so it can make approaching areas feel pretty intense. The incredible sound design also amplifies the terror in significant ways, such as how the 3D audio lets you hear Ganados all around you repeating strange cultish phrases mentioning 'Las Plagas' or 'Saddler'.

The shadows and lighting are impressive and greatly elevate the tension of outdoor scenes since you can often notice the torches or shadows of Ganado villagers, those infected by the Las Plagas parasite, before you can actually see them. It's a massive tonal shift that reverberates throughout the entire campaign, particularly the opening Village chapter that takes place primarily outside. Kennedy arriving at the village during the daytime, the remake has him setting foot at nighttime, and the entire game occurs over one evening. The first major change you'll immediately notice is instead of Leon S. Liked: The Darker Tone It's obvious right from the beginning that Capcom wasn't looking to recreate the entire game scene-by-scene and wanted to shake things up in fundamental ways.
